The rust powered Endless Online server emulator
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Recent changes
- Version bump
- GH-270 Wrap oneshot channels with timeouts to prevent deadlocks
- Adjust timeout durations: 1s for simple queries, 5s for all others
- Replace remaining .unwrap() calls with .expect() for consistent error handling
- Address code review feedback - fix unnecessary clones and improve rate limiting error handling
- Fix remaining caller code and build warnings - all timeouts implemented
- Fix caller code to handle timeout Results - player and map files
- Update handle functions with timeout wrappers and Result returns
- Initial plan
- Remove unused imports
- Remove debug logging
- Fix world log filter
- Add conditions to debug logging
- Add debug logs
- Make map_handle.save sync
- Update console version
- Add console flag to both builds
- Add console port to image
- Add console to docker image
- Version bump